STORY / GAMEPLAY The game is fully licensed by the FIA and Fuji Television, which means all drivers, teams and tracks are fully licensed. You drive in the fictional Domark team with James Tripp (a programmer within Domark and producer of the game billed as Jim Tripp), facing drivers such as Riccardo Patrese and Michael Schumacher (Benetton), Jean Alesi and Gerhard Berger (Ferrari) and more. There are 12 tracks, including Interlagos, Imola, Barcelona, Monte Carlo, Montreal, Castelet, Silverstone, Hockenheim, Spa, Monza, Estoril and Adelaide. The game offers different game-modes allowing you to race in Knockout contests, Practice modes or go for Championships directly. While the track layouts are correct as of 1993 (found in its predecessor), due to the impossibility of actually replicate the physics behind a Formula One car all tracks are filled with obstacles close to the track, such as signs, ad-boards or platforms above the track to increase the difficulty level, and are 7 laps long. There are also appropriate weather conditions for each of the countries, so races can take place in bright sunlight, driving rain or under overcast skies.
Other realistic touches, also found in its predecessor and Vroom, include the need to refuel and change worn tires by going directly into the pits. You can swoop in and change tires, fill up with juice and watch the little chaps at work. But it would have been nice to have more control options. The cars corner and straighten superbly, tracks are abundant and in two-player mode it's a real blast!
All in all, F1 World Championship is an excellent racing game, it's very fast, graphically pleasant and blessed with options.
GRAPHICS / SOUND Graphically the game is pleasant, and the PC version runs only on VGA mode with more than 150 colors on screen (the Amiga version runs with up to 32 - apparently no AGA version). Much as with its predecessors, tracks are not flat but offer rising and falling over small hills and dips (identical to Vroom). Although the scenery is rather basic and each track has a rather repetitive detail, every location visited has its own landscape at the background. In the far distance, buildings rotate as you turn through bends, and signposts and barriers rush by on the edge of the track too, but it fails to give the impression of racing through anything remotely like a real landscape.
The sound is equally good, offering a variety of sounds such as, engine noise, skidding, gear change, a tinny clanking when bumping into opposition cars etc., though most of them sounds-like not being sampled (mainly offered in the Amiga version).